Tuesday, 29 January 2013

TEKKEN CARD TOURNAMENT LAUNCH!













Tekken Card Tournament limited public Beta launches today!

1000 slots are available for you to join the Beta test program at:
http://www.card-tournament.com/tekken

Tekken Card Tournament is the first Cross Media Project based on TEKKEN to seamlessly mix a free-to-play online card battle game for tablets, smartphones and web browsers –available in the next few weeks- and physical booster card packs –arriving in stores later in the year.

As for me...I'm gonna try this game too ^_^

Sunday, 27 January 2013

ULTIMATE TOURNAMENT XIV WINNERS!

One of the biggest European Tekken tournaments has been announced its 14th edition. Ultimate Tournament XIV will take place on 26th January in Paris, France. Jump below to watch the event's teaser. 

 

Yesterday the result was made. HyuJin Kim a.k.a JDCR a Korean player known to one of the best player in the world emerge victorious along with his fellow player Bode (Italia) who took the 2nd place, and El Negro (Venezuela) took the 3rd place. 

Left to right: Bode(Italy), JDCR(Korea), El Negro(Venezuela) Credits to Tekken Rules for the picture.
 
Result:

1) JDCR (Korea)
2) Bode (Italia)
3) El Negro (Venezuela)
4) NYCFab (USA)
5/6) Jackson Five (Venezuela) - RIP (USA)
7/8) Malekit (Holanda) - The Phantom (Italia)
9/10/11/12) Fuko La Muerte ( Venezuela) - StarCream (UK) - Ivorio (Francia) - Daitejin (Francia)

Wednesday, 23 January 2013

NAMCO BANDAI GOES MOBILE "TEKKEN CARD TOURNAMENT"

Recently Namco Bandai just announce its first Cross Media Project based on the TEKKEN Franchise titled "Tekken Card Tournament" the game itself is not a fighting game as its traditional sense, but rather a new twist and the game revolves around the card. The publisher will soon launch Tekken Card Tournament for smartphones, tablets and PCs. This free-to-play game sees players collecting attack cards that can be used to win traditional Tekken-style battles.

Tekken Card Tournament will also feature cross-play, meaning PC users can battle their friends on smartphones and vice versa.
TEKKEN CARD TOURNAMENT seamlessly integrates Namco’s high pedigree of fighting titles with Bandai’s expertise with physical card games by allowing the interactive card battle title to interact with the physical cards. The physical game booster packs available at retailers later this year can be played as a standalone card game, or added in players’ virtual game card deck by unique QR Code scanning. Scanning the game cards will give upgrades to online game characters or add a new character to the roster. In addition an Augmented Reality feature lets TEKKEN characters populate the real world simply by pointing a smartphone or tablet camera at the game cards.

The digital game can also be played as a standalone, allowing players to enter the King of Iron Fist tournament by competing in this unique free-to-play game set in the TEKKEN universe. The digital game will offer a unique gameplay experience but also amazing visuals on all devices. Strategically prepare your card deck and compete against players across all platforms anytime and everywhere.

We are proud to bring to life this amazing project that combines the company’s core strength in both gaming and toys to create this cross media experience” said Shusuke Takahara, President of NAMCO BANDAI Games Europe S.A.S.

“By bringing the Tekken universe into the game card world and especially through this unique project we hope to offer to Tekken fans and game cards players a unique experience” said Yuji Kawada, General Manager, Card Business Department, Bandai Co., LTD.

Later in the year, Namco will release packs of physical trading cards that can be scanned into the game via QR codes. The retail packs will feature more powerful, rare cards and new characters for the online game. The cards also work with the augmented reality section of the smartphone and tablet app, allowing fans to take pictures of their favourite Tekken characters in the real world.

TEKKEN CARD TOURNAMENT for mobile, tablet and web browsers will be available soon with the physical TEKKENcard booster packs arriving to stores this spring.

For more information on the TEKKEN universe, please visit: http://www.namcobandaigames.eu or http://www.tekken.com


Monday, 21 January 2013

TTT2U Leo&Christie Combo Movie

STL is a Japanese player, he's known to be one of the genius in creating juggles or combo in any character in Tekken Tag Tournament 2. Today its Leo and Christie partner combo watch and enjoy :D


For more juggle/combo video from STL you may click and subscribe to his YouTube Channel :)




Saturday, 19 January 2013

Presenting...The Iron Fist League

Anakin has started an online Tekken League, similar to the ones found in professional sports. 24 of the East Coast's finest competitors will face each other through 5 weeks of regular season play. Read More...

Iron Fist League is about more than an hour enjoy and watch :)

Monday, 14 January 2013

Tekken Tag Tournament 2

The Tekken series’ first foray into tag-based fighting came out at the beginning of the PlayStation 2 cycle, and marked a fun new direction for the series to go into. After almost a decade, the franchise ventures back into familiar territory with the release of Tekken Tag Tournament 2.

Boasting the entire roster of the Tekken franchise up until now, Tekken Tag 2 features a staggering number of new characters and moves to familiarise yourself with, in order to stay in the game. While fighting games have come a long way since the early days, Tekken’s traditional approach hasn’t really changed much; aside from a few bells and whistles being added.

Tekken Tag Tournament 2 is filled with a full roster of characters from Tekken’s history with over 50+ characters to choose from. Most of the roster are carried over from Tekken 6 and is padded by additional characters from past Tekken games. Kunimitsu, Jun, Forest Law, P-Jack and a few others return. While some of these revival characters were blatant clones, the subtle differences that separate their clones are significant enough to allow them to stand on their own. Forest Law and Marshall Law, for example, have different move sets that will require ample practice time to understand the two. 

OVERVIEW 

Tekken Tag Tournament 2 is a 3D 2-on-2 tag-team fighting game developed and released by Namco Bandai for Japanese arcades in 2011. The eighth main installment of the Tekken franchise, Tekken Tag Tournament 2, is the successor to 1999's Tekken Tag Tournament, which pits most characters from the series' history (at that point in the series) in non-canonical 2-on-2 tag team battles.

The original arcade game received a revision (titled Tekken Tag Tournament 2 Unlimited) on March 27, 2012, featuring the option to choose one character instead of two (in which the character is granted both higher vitality and the "Rage" system from Tekken 6) and a new Pair Play mode (in which four players fight simultaenously in 2-on-2 battle royales, similar to Scramble Mode in Street Fighter X Tekken). This version would later be used in the worldwide console release for Xbox 360 and PlayStation 3 on September 11, 2012. This release features new characters (both inclusive and DLC), character customization, an enhanced Practice Mode (in which players unlock new moves for a customizable training robot), and the option to use custom soundtracks. The Wii U will also receive its own console version sometime in 2012 with additional Nintendo-themed content, including costumes based on popular Nintendo franchises. 

GAMEPLAY

Tekken Tag Tournament 2 is a combination of Tekken 6's mechanics and the previous Tekken TAG's 2-on-2 system. This section will exclusively cover the game's tag mechanics.

In TTT2, matches still consist of best-of-3 or best-of-5 sets. (Local matches default to best-of-3, while ranked online matches are best-of-5.) A round ends when one character is knocked out, regardless of the health of their partner.

Tagging is accomplished with a fifth "tag" button. Inactive partners slowly recover any "red" health that they may have received from taking damage while active. Unlike most tag-based fighting games, red health is not lost whenever a character is tagged in normally.


Netsu Power is a comeback mechanic state that is enabled for the inactive character once the point character has received a certain amount of damage. When enough damage is taken, the partner's life-bar will flash, and tagging them in will allow them to deal more damage for a short while. The damage required to activate Netsu Power is partially dependent on in-story character relationships: for example, Heihachi will receive Netsu Power faster than normal if Kuma is the active character, but will receive it much later than normal if his partner is Jin or Kazuya. Solo characters do not use Netsu Power, but instead retain the Rage system from Tekken 6.

By pressing the Tag button while performing a launcher, the player will perform a Tag Combo. The player's inactive character runs in, and the resulting combo will eliminate part of the opponent's red health. Pressing Right Punch and Tag together performs a Tag Throw, which switches characters while eating the opponent's red health. Some pairings have special Tag Throws; their method of activation varies per team.

By pressing Tag during a Bound move (or both Punch buttons and Tag to create a generic bound), the player will perform a Tag Assault. The partner will jump in, losing all of their red health in the process, and the player can perform one attack string before control is passed back to the original point character. However, Tag Assault doesn't eliminate red health, and will always give the opponent's partner Netsu Power. 

The Tag Crash system gives players a way to tag in safely while under pressure. It requires the active character to be grounded and the inactive character to have Netsu Power available. By pressing both Punch buttons and Tag simultaneously, the partner character will dive in from the air. Performing Tag Crash surrenders both Netsu Power and the exiting partner's red health.

CHARACTERS


Like the previous Tag Tournament, Tekken Tag Tournament 2 will feature an extensive roster of characters from the Tekken series fighting in a tournament that exists outside of the series canon storyline.

With more than 50 playable characters, it can be a bit overwhelming to pick two characters. While the game does offer you the choice of going solo and having your damage/health increased to compensate, you lose out on the added benefits of having a second buddy to tag along with you. But take note that a solo character can demolish a tag-team piloted by a player who isn’t careful, maybe to the point where it can be considered a little cheap. Considering the rage/netsu system from Tekken 6 and original Tag has returned and is retooled so that it occurs more often, a solo enraged character can quickly dispatch a tag-team. Your game plan will change against a solo opponent, and it tends to not be a game plan that’s fun or lends itself to tag mechanics.

The engine has been reworked to allow up to four characters to duke it out on-screen at the same time, and doesn’t buckle in the least bit. Aside from the main arcade mode, online play is highly satisfying with a robust netcode and matchmaking options available.

The new Fight Lab serves as a tutorial/mini-game of sorts with the character Combot, whom you can assign special moves and customise to a fairly large degree. Speaking of which, character customisation is through the roof with this new title, and the fight money you earn will be well-spent on items and accessories.

In summary, Tekken Tag Tournament 2 is a stellar new entry into the series that brings back all the characters you have ever known from the series, and provides hours of fun gameplay with great new mechanics and plenty to learn. Whether you’re a button-smasher or a hardcore technical player, consider putting this game on your list of titles to share with friends and fellow gamers.